﻿using UnityEditor;
using UnityEngine;
 
 /// <summary>
 /// 打开路径的工具（你可以通过编辑器 快速打开相对的路径）
 /// </summary>
public class OpenPersistentDataPathMyTools
{
    [MenuItem("Tools/OpenPersistentDataPath", false)]
    static void OpenPersistentDataPath()
    {
        EditorUtility.RevealInFinder(Application.persistentDataPath);
    }
}